at first i thought it was gonna be just another sokoban clone, but i liked the other mechanics.
the only one i got trouble was the clone, im used to the clone moving even if the main character dont.
good puzzle game
at first i thought it was gonna be just another sokoban clone, but i liked the other mechanics.
the only one i got trouble was the clone, im used to the clone moving even if the main character dont.
good puzzle game
glad that you liked the new mechanics! also yea clones are a bit finicky in the way they work and i don't think i made very good puzzles using them
thanks for playing!
i get it, 22
fun game to pass time
all the virus aim to the core, so for me there is no reason to move
would be nice to have power ups and other types of enemies
its simple and challenging, i had fun.
just to know, the roll dice/transition resets your combo?
Thank u (人 •͈ᴗ•͈)
yes, I just dont want luck factor to be a very powerful for long time.. and the cap of 6x sounds not enough to stop unicorns, how the hell did u get that highscore!? (ʘᗩʘ’)
i wanna watch it ←_←
simple and fun
nice collab, a statistics screen would be cool
first trophy: sun sign ( i think, forgot )
last trophy: bugalopo
final time: 1 hour
trophy i saw the most: marsh barsch
trophy i hate the most: the stupid one that load a "Not Found" image, im dying to see the trophy but it dont load : (
how i wish i could use a castling, would be nice in some levels. good game as always
333 seconds and 32 deaths to complete
its a nice concept, its a little annoying the fact the platform spikes, if wasnt bad enough you kill yourself multiple times to try stack 2 bodies to be able to reach because they are too high, the physics aways dropped the body to the abyss.
could give a interesting game if have more puzzles elements with a limited number of deaths to think the best places to die.
also, the music isnt that bad
Thanks for the reply! This is a rage game. I think that explains all the criticism you gave above. Also, thanks for approving my composing skills.
congrats for your first game, the platform is ok(sometimes you can jump out of water), the controls i needed to figure it out on the keyboard.
the level design there is one part with a huge stone wall, if you fall you need to refresh the page since no restart button.
i didnt defeat the boss because i couldnt shoot on air and i didnt had patience to wait for the platform to rise.
keep learning and good luck with your games : )
Let me clarify all the problems.
1. Controls are A and D for left and right, Space for Jump and Left Mouse to fire.
2. That huge stone has a hidden hover located at the very bottom on left of that stone. If you shoot at that point it will start working 😁😁
3. I have reduced reload time for bullets when you come closer to boss to make it more hard. If you are somewhere else it will fire at normal speed but when you reach to boss its reload time increases. Thank you for your feedback. The water jump problem I didn't know thank you for letting me know. And Thank you for Playing
i like to make games...
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Brazil
Joined on 3/9/11